Design Technology

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Description:

In Design and Technology students develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world. They will develop the knowledge and skills in order to design and make high-quality prototypes and products for a wide range of users, and then evaluate and test their ideas and products. They will also understand and apply the principles of nutrition and learn how to cook.

 


Key Stage 3 Course Content:

Year 7

Students are introduced to the concept of design for a purpose in Y7. They explore the use of a range of different materials from fabric, to using wood, metal and plastic. Students develop their ideas to a design brief and plan to make their own exciting products.

  Term 1 Term 2
Autumn   

Keepsake box  project

Introduction to RM,

Workshop Health and Safety

Design Process

Horrible Monster Project

Introduction to Health and Safety in the textiles workroom

Responding to a design brief

Spring

The role of the designer

History of Design (design movements)

Introduction to a and developing hand sewing skills

Designing a suitable product

Applique and embroidery sampling

Summer                                       

Practical skill (making)

Wood as a resistant material

Introduction to pattern cutting 

Making a prototype

Woven and non-woven materials

Practical skills (making)


Year 8

Resistant Materials

Tatty Devine Jewellery project

Client research 

Consumer Profiling,

Writing a design Specification

Designing for a client

CAD/CAM & emergent technologies

Plastic as a resistant material.

Plastic and recycling

Eco – Friendly design

Heat Press as a 

Artist Research as inspiration - Coral Reef

Creativity & originality in designing

Textiles

Self Portrait Cushion

Textiles artist research

Responding to art using textiles

Free motion embroidery

Applique

Reverse applique

Fabric paint

Making a seam

Realising design ideas

Food

Cultural Eating Project

Nutrients and healthy eating

Food around the world

Plan an design a cultural dish

Make a cultural dish


Year 9 
Resistant Materials                    

Notting Hill Carnival Headdress project

Client research 

Writing a Success Criteria 

Quality control

Plastic and metal as resistant materials.

Independent sampling and practical skills

Creativity & originality in designing

Planning Manufacture

Textiles

Soft Sculpture

Decorative Techniques workshops including adding colour to fabric

Complex embroidery

Designer research

Pattern development

Creating a personal and meaningful response

Food

Cultural Eating Project

Nutrients and healthy eating

Food around the world

Plan an design a cultural dish

Make a cultural dish

Key Stage 4 Course Content

Option Subject: Design

Qualification Gained GCSE
Board Edexcel 1TE0/1TD0
Potential Tiers of Entry One Common Tier

Students will experience how to use different sources to inspire the development of ideas relevant to 3D Design while considering historical, contemporary, cultural, social, environmental and creative factors. Students will explore, through a variety of short projects, different areas of 3D Design such as model making, constructing, surface treatment, assembling and modelling.

Workshops will enable students to further develop and acquire new skills using drawing materials, clay, wood, metal, plaster, plastic and found materials to produce outcomes that are relevant to their intentions and make use of different processes including the use of traditional and new technologies.

The Textile Design unit provides students with the opportunity to creatively design and make products for woven, knitted, stitched, printed or decorative textiles that have a functional purpose. The unit is very experimental in nature; students will be taught how to record, explore, experiment, develop, and refine their ideas by using a variety of different media, materials, techniques, tools and equipment.

Students will experience how to use different sources to inspire the development of ideas relevant to Textile Design while considering cultural, social, historical, contemporary, environmental and creative factors. Students will explore, through a variety of short projects, different areas of Textile Design such as fashion design and illustration, costume design, constructed textiles, printed and dyed textiles, surface pattern, stitched and/or embellished textiles, soft furnishings and/or textiles for interiors and digital textiles.

Workshops will enable students to further develop and acquire new skills in weaving, felting, stitching, appliqué, construction methods and printing to produce outcomes that are relevant to their intentions and make use of different processes including the use of traditional and new technologies.

In Year 10, students will study a mixture of two of the available Design endorsements in order to develop a broad base to allow them to respond creatively to any given brief. Half way through the year they will start their final project. The final piece will be completed under exam conditions to prepare them for the Y11 practical exam.

In Year 11, students will study one or more of the available Design endorsements. They will complete their final project and start their externally set assignment which will lead to a 10 hour practical exam.

Assessment Methods

Component 1: Portfolio 

What is assessed?

A portfolio that in total shows explicit coverage of the four assessment objectives. It must include a sustained project evidencing the journey from initial engagement to the realisation of intentions and a selection of further work undertaken during the student’s course of study.

How it is assessed - No time limit - 60% of GCSE

Component 2: Externally set assignment 

What is assessed?

Students respond to their chosen starting point from an externally set assignment paper relating to their subject title, evidencing coverage of all four assessment objectives. 

How it is assessed? 

Preparatory period followed by 10 hours of supervised time - 40% of GCSE.

Key attributes required to enjoy and/or succeed on this course:

Students are encouraged to be innovative, independent, creative and inspired in their working while having access to well-equipped workshops and specialist teaching staff.

What skills are needed to be good at Design:

  • Creative and experimental.

  • Good drawing and making skills.

  • Good literacy skills.

  • Independent thinkers.

  • Good at meeting deadlines.

 

Art Department

Subject Leader Ms S Sowden