At Key Stage 3, students learn to be responsible, competent, confident and creative users of information and communication technology.
They start to understand and apply the fundamental principles and concepts of computer science, and use IT to analyse problems. They gain practical experience of writing computer programs in order to solve problems, and gain a better understanding of computer hardware and software.
Autumn term |
E-safety Collaborating Online Networks |
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Spring term |
Computer systems Computational thinking |
Summer term |
Programming Essentials Modelling Data |
Autumn term |
Web Development Representations: from clay to silicon |
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Spring term |
Event Driven Programming Media: Vector Graphics |
Summer term |
Python Programming Using Media: Blog creation |
Autumn term |
Future Technology (CAD) Mobile App development |
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Spring term |
Python Programming Multimedia Product Design |
Summer term |
Multimedia Product Creation Cybersecurity |
Qualification Gained | Level 2 Technical Award |
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Board |
NCFE Interactive Media |
Potential Tiers of Entry | Level 1 and Level 2 |
Interactive Media is the integration of digital media including combinations of electronic text, graphics,moving images and sound into a structured digital computerised environment that allows people to interact with the data for appropriate purposes.
The qualification focuses on an applied study of the interactive media sector and learners will gain a broad understanding and knowledge of working in the sector. Interactive Media offers the chance to experience working with cutting edge technologies to create engaging digital experiences in a range of environments. It introduces you to design contexts and development opportunities in use for digital media.
Learn the fundamentals of programming, web technologies and design and visualisation techniques. The course also has a large focus on Digital Project Management.
Internally assessed and externally quality assured portfolio of evidence and externally set question assignment. Internal assessment 60% and the external assessment accounts for 40% of the final grade Learners are required to successfully complete. Learners must also achieve a minimum of a Pass in the external Assessment.
Identify and experiment with interactive media products, materials,
techniques and processes.
Developing Websites and content i.e images, video and sound
Explore the interactive media industry.
Work on interactive media briefs, refining, developing and selecting ideas.
Form an interactive media portfolio.
Develop Interactive Media software skills set and to use tools to meet specific business requirements while developing skills to enhance documents of a variety of file types.
Project Management. Learners will develop skills and knowledge that are essential for the modern workplace, such as team working; presentation skills; independent working; project management; efficient use of resources.
Qualification Gained | GCSE |
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Board | OCR |
Potential Tiers of Entry | One Common Tier |
Component 01: Computer systems
Introduces students to the central processing unit (CPU), computer memory and storage, data representation, wired and wireless networks, network topologies, system security and system software. It also looks at ethical, legal, cultural and environmental concerns associated with computer science.
Component 02: Computational thinking, algorithms and programming
Students apply knowledge and understanding gained in component 01. They develop skills and understanding in computational thinking: algorithms, programming techniques, producing robust programs, computational logic and translators.
Practical programming
Students are to be given the opportunity to undertake a programming task(s) during their course of study which allows them to develop their skills to design, write, test and refine programs using a high-level programming language. Students will be assessed on these skills during the written examinations, in particular component 02 (section B).
50% exam on unit 1 Computer Systems.
50% exam on Computational thinking, algorithms and programming
Computational thinking as its core, helping students to develop the skills to solve problems, design systems and understand human and machine intelligence
Applying the academic principles they learn in the classroom to real-world systems in an exciting and engaging way
Giving students a clear progression into higher education, as the course was designed after consultation with members of BCS, CAS and top universities.